Murphy's laws of Combat...as applicable to Helicopter Operations in UN
Here are some genuine Murphy's Laws from me(ofcourse with a little bit of help from dear Murphy):
1. If the militia is in range, so are you.
2. Incoming fire has the right of way.
3. Don't look conspicuous, it draws fire.
4. There is always a way.
5. The easy way is always mined.
6. Try to look menacing; the militia may be low on ammo.
7. Professionals are predictable; it's the amateurs (militia) that are dangerous.
8. The militia invariably attacks on two occasions:
a. when you're ready for them.
b. when you're not ready for them.
9. Never draw fire, it irritates everyone around you.
10. Anything you do can get you shot at, including nothing.
11. Make it tough enough for the enemy to get in and you won't be able to get out.
12. Never fly with anyone braver than yourself.
13. If you're short of everything but the militia, you're in a combat zone.
14. When you have secured an area, don't forget to tell the militia or they might just land up there.
15. Friendly fire isn't.
16. If the Un (own) ground troops can see you, so can the militia.
17. Remember, a retreating militiaman is probably just falling back and regrouping.
18. If at first you don't succeed call in an additional Attack Helicopter.
19. Exceptions prove the rule, and destroy the OP Order.
20. The enemy never watches until you make a mistake, then he takes a potshot at you.
21. Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a militia camp.
22. The lesser the number of spares of a particular components, the more likely it will fail.
23. Operational experience is something you don't get until just after you need it.
24. No matter which way you have to fly, its always upwind.
25. For every action, there is an equal and opposite criticism.
26. The one item you need, is always in short supply.
27. The worse the weather, the more you are required to be out in it.
28. The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.
29. Rockets always overshoot the target, Mortars always falls short.
30. When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.
31. When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack. When you are low on supplies & ammo the enemy decides to attack the same day.
32. Warning shots won’t warn and Suppressive fires – don’t supress the enemy.
33. If it's stupid but it works, it isn't stupid
34. When in doubt empty the pods on the enemy.
35. The important things are always simple
36. The simple things are always hard
37. Radio set will fail as soon as you need fire support desperately.
38. Tracers work both ways(they show their path as well as yours).
39. The only thing more accurate than incoming enemy fire is incoming
friendly fire.
40. If everything seems to be going well, you have obviously overlooked something.
1. If the militia is in range, so are you.
2. Incoming fire has the right of way.
3. Don't look conspicuous, it draws fire.
4. There is always a way.
5. The easy way is always mined.
6. Try to look menacing; the militia may be low on ammo.
7. Professionals are predictable; it's the amateurs (militia) that are dangerous.
8. The militia invariably attacks on two occasions:
a. when you're ready for them.
b. when you're not ready for them.
9. Never draw fire, it irritates everyone around you.
10. Anything you do can get you shot at, including nothing.
11. Make it tough enough for the enemy to get in and you won't be able to get out.
12. Never fly with anyone braver than yourself.
13. If you're short of everything but the militia, you're in a combat zone.
14. When you have secured an area, don't forget to tell the militia or they might just land up there.
15. Friendly fire isn't.
16. If the Un (own) ground troops can see you, so can the militia.
17. Remember, a retreating militiaman is probably just falling back and regrouping.
18. If at first you don't succeed call in an additional Attack Helicopter.
19. Exceptions prove the rule, and destroy the OP Order.
20. The enemy never watches until you make a mistake, then he takes a potshot at you.
21. Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a militia camp.
22. The lesser the number of spares of a particular components, the more likely it will fail.
23. Operational experience is something you don't get until just after you need it.
24. No matter which way you have to fly, its always upwind.
25. For every action, there is an equal and opposite criticism.
26. The one item you need, is always in short supply.
27. The worse the weather, the more you are required to be out in it.
28. The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.
29. Rockets always overshoot the target, Mortars always falls short.
30. When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.
31. When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack. When you are low on supplies & ammo the enemy decides to attack the same day.
32. Warning shots won’t warn and Suppressive fires – don’t supress the enemy.
33. If it's stupid but it works, it isn't stupid
34. When in doubt empty the pods on the enemy.
35. The important things are always simple
36. The simple things are always hard
37. Radio set will fail as soon as you need fire support desperately.
38. Tracers work both ways(they show their path as well as yours).
39. The only thing more accurate than incoming enemy fire is incoming
friendly fire.
40. If everything seems to be going well, you have obviously overlooked something.


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